skip to Main Content


here are my 15 tips and tricks to speed up your workflow in most 3D packages software. I will demonstrate it in Max and Maya we model smarter not harder.

start from a more difficult part of the mesh and work your way up. for example, in the picture below if we create a box extrude the edges and try to make edges round and cylindrical it would be difficult and takes time but create a cylinder in the first place then turn it to a box would be very easy to do.

when importing the objects from Maya to 3ds go to file import and in geometry tab check the smoothing groups now we will be able to change the smoothing group inside of 3ds max.

we can reset the normals by adding edit normal modifier then select all the normals then hit reset button. its the same function as lock and unlock normals in Maya. ((sometimes imported mesh get messed up and Xray won’t work in fix this create a cube and attach it to the imported mesh now delete the cube ))

when importing the object from 3ds max to Maya go to file import and select the file type as FBX and in options go to geometry and check unlock normals now we can harden and soften the edges in Maya and also we can lock and unlock normals in mesh display tab.

instead of creating the whole mesh start creating one quarter 1/4 of the mesh then use the mirror on x and then mirror on z. be sure to center the pivot before using the mirror tool.

use symmetry or mirror tool in Maya to duplicate the parts of the mesh and mirror it at the opposite side. for example, here we want to place a screw at each side of the main object we add a symmetry modifier and mirror it 2 times at x and y-axis. be sure pivot is at the center of the main object.

if we want to create complex shapes with tons of details without too much hassle a good clean geometry with good even quad topology with enough edges can go along way especially for animations or just creating a smooth high poly object with lots of details. for clean geometry in Max check for overlapping vertices by using Xview weld all the vertices by low value and go to utilities and reset the Xform and reset the normals with edit normal Maya, use mesh clean up tool and merge all the vertices by low value.

choosing the right primitive can speed up ur workflow from the start, for instance, we can make a lot of shapes with a cylinder primitive by just pulling the vertices in one axis.

Complex hard-surface models (giant robots, vehicles, buildingsÔÇŽ) are likely to have a large number of edges: it is extremely useful to organize these edges into sets with descriptive names. in crease set, all the Edges share the same sharpness value and one of the benefits of having many edges share the same sharpness values is that it enables very powerful optimizations that mean faster renders & less memory.
despite the power and flexibility of crease set tool sharping the edges by adding edges loops or bevel the edges are time-consuming and need a lot of clean.

using FFD 222 modifier in Max or lattice tool in Maya at 2 divisions we can easily move the edges in the perfect angular degree we can create interesting details this way for example image below we can create diamond shape faces with just moving all the edges in one axis.
in Maya select the edges you want to move then go to DEFORM>LATTICE and apply the lattice with 2 divisions in all axis now right-click outside of the box and select lattice point to move the edges.

we can extrude outward instead of inward and get the same effect .when modeling tries to think outside of the box, for instance, in the image below instead of extruding outside faces inward we can extrude inner faces outward and get the same effect without any cleanup and welding.

scaling the mesh on the normal axis can be useful when trying to create a cage a for baking the low poly or another occasion .in max we can use push modifier and in Maya, we select all the vertices ctrl+shift+right click then go to axis > normal and move the vertices on N axis.

most time bridging the edges in cylindrical shape won’t work but we can work around it by selecting all the edges and deselect the two edges in the middle then apply the bridge.

when we want to delete multiple faces on the high poly object we can use ring and loop or grow selection or select by an angle but if we want to delete a big chunk of the mesh or separate and detach it we can delete around the border edges or faces then select the element and delete or separate it.

in max select the faces with face by angle and hold shift and selecting the edge selection in the selection tab and it will select only the border edges witch is amazing for creating the high poly mesh. now we can harden the edges or chamfer the edges and add support edge loop to hard edges of the mesh.we can do the same thing in Maya modeling toolkit by holding ctrl+shift and selecting the edge selection to convert the selection to edge perimeter.

use the point helpers to precisely adding objects in a row with an even gap in between on the surface and using align tool on the x and y-axis we align it to the point helper.

in 3ds max holding alt while changing any values, it will be more sensitive, and dragging values will be slow on the opposite holding ctrl accelerate Maya, we can change drag speed slow to fast by clicking on the circle on top of the manipulator toolbar.

cheers ­čśë

This Post Has 31 Comments
  1. Every the moment inside a though we pick blogs that we read. Listed below would be the newest internet sites that we opt for. Raf Desmund Marchall

  2. Well-written article. I was checking continuously to this website and Im really inspired! Very educational information, especially the fifth sentences. I really want this kind of info. I was looking for this particular knowledge for a very long. Thankx and best of luck.

  3. Another issue is really that video gaming has become one of the all-time largest forms of excitement for people of all ages. Kids enjoy video games, and adults do, too. Your XBox 360 is probably the favorite gaming systems for folks who love to have hundreds of games available to them, plus who like to play live with other individuals all over the world. Many thanks for sharing your ideas. Cordelia Brody Rainer

  4. Some us know just about all concerning the compelling channel you present powerful ways on this web site and for that reason strongly inspire contribution by other kinds on this kind of subject while our individual child is actually discovering some sort of great deal. Have entertaining with the portion involving the year. Cate Chen Elladine

  5. Hi, always i used to check webpage posts here in the early hours in the daylight, because i love to gain knowledge of more and more. Dolly Raynard Tessi

  6. Hey there, I think your site might be having browser compatibility issues. When I look at your blog site in Opera, it looks fine but when opening in Internet Explorer, it has some overlapping. I just wanted to give you a quick heads up! Other then that, wonderful blog! Pepi Bartram Lodmilla

  7. whoah this blog is fantastic i like studying your articles. Stay up the good work! You realize, a lot of individuals are looking around for this information, you could aid them greatly. | Biddy Reginauld Bleier

  8. I try to get a word in to let the random caller that I am not interested. Sometimes I have to repeat that more than once. It is not a job I would want but if necessary, it is a paycheck. Tim Chalmers Joiner

  9. If you plan on using a long gun for home defense and are concerned with possible hearing loss, an obvious solution seems to me to be to keep a pair of shooting muffs hooked on the stock of your long gun and, if the situation permits, simply put them on when you grab your gun. Loria Prinz Lareine

  10. Hello there, I discovered your site by way of Google at the same time as looking for a similar matter, your site came up, it appears to be like good. I have bookmarked it in my google bookmarks. Arda Dirk Sanyu

  11. Wszyscy umrzemy. Celem nie jest zyc wiecznie, celem jest stworzyc cos, co bedzie zylo. – Chuck Palahniuk

  12. Thanks for the wonderful information contained here in your blog, this is a trivial quiz for your blog viewers. Who said the following quotation? . . . .A positive attitude may not solve all your problems, but it will annoy enough people to make it worth the effort.

  13. Resources such as the one you mentioned right here will be extremely helpful to myself! Ill publish a hyperlink to this web page on my individual blog. Im positive my site guests will locate that quite beneficial.

  14. Excellent commentary. The other day I found this site and wanted to let you know that I have been gratified, going through your posts. I will be signing up to your RSS feed and will wait for your next post.

  15. Spot on with this write-up, I seriously think this web site needs much more attention. I’ll probably be back again to see more, thanks for the information!

  16. Hello friends, We found your blog and I to appoint its a marvelous spot around here and I have to adress You are great. Keep going the interesting things around.

  17. This in fact is my very first time i go to here. I found so numerous entertaining stuff in your site, in particular its argument. In the lots of testimonials in your writing, I guess I’m not the only one going through all the leisure here! Keep up the very good work.

Leave a Reply to 720p Cancel reply

Your email address will not be published. Required fields are marked *

Back To Top